Tag Archives: Task Board

About Task Boards. See also Kanban and Lean.

Is Kanban a better way to manage support/maintenance work than Scrum?

Hi folks!

I recently offered my thoughts to the Scrum Alliance group on LinkedIn, on the discussion thread on whether
Kanban is a better way to manage support/maintenance work than scrum. I thought you might find it interesting:

Kanban is generally a better model for support/maintenance: these tasks tend to trickle in, so trying to handle them with a conventional Product Backlog is often awkward.

Support/maintenance tasks are also usually unrelated to each other: one bug fix may have nothing to do with another.

This makes for a different metaphor than Scrum/Product Backlog where there is some presumption that user stories and tasks, while perhaps independent, are at least part of a larger product or release theme.

If you did support/maintenance tasks in a Sprint, that Sprint would have no overarching theme which I strongly believe is essential for success with Scrum teams.

And if any team doing support/maintenance with Scrum will quickly realize their Sprints are unlike those of other teams that are doing product development with Scrum.

I would view your questions about swimlanes as arising from a misfitting metaphor: instead of using swimlanes, you would be better off using tags, and then filtering your board as needed to see all support/maintenance tasks related to a particular subsystem or process or person. E.g. “show me all the tasks related to the database schema”.

We use our own product (Kerika) of course, and we do all of our new product development with Scrum Board, and support/maintenance with Kanban boards since Kerika lets you easily have both kinds of boards.

We use multiple tags on each card on both the Kanban and Scrum Boards, so we can filter and search, e.g. “show everything related to our Google Drive integration”.

These filtered views are much more effective and flexible than trying to organize your board with swimlanes, because each card can have multiple tags, whereas with swimlanes a card would be in only one swimlane at any time.

Also, this arrangement gives us flexibility to move from Kanban to Scrum and back: for example, if a support/maintenance card that originally landed on a Kanban board is later deemed to be significant enough to handle as part of product development, we can just cut-and-paste that card from the Kanban board to the Scum Board, and Kerika brings along all the content, history, attachments, chat, etc.

A new template for tracking bugs and defects

We just added another project template, for Kanban / Task Boards, that you can use to track and manage bugs/defects in a software or hardware product.

Bug Tracking Template
Click here to view this template

Here’s how it works:

  1. As new bugs/defects are found, add them to the Pending column. This is a holding area for new defects, before they get evaluated and prioritized.
  2. On a daily basis the Product Owner should evaluate items in the Pending column, considering both severity and priority.

    Severity is not the same as Priority: if a defect has a serious consequence, e.g. a software bug that causes data loss, then it would have a high Severity rating.

    But, some defects show up only rarely. So, you might have a defect with a serious consequence that happens very rarely, or affects very few users. In that case, you may want to reduce its priority.

    On the other hand, you may have a defect that is trivial, e.g. a confusing term on a website, but is a real annoyance for everyone. This bug could low severity, but high priority — because fixing it would immediately benefit a lot of your users.

  3. As the Product Owner evaluates each bug, it gets moved to the appropriate column: Fix Immediately, Fix Soon, or Deferred. Within each column, you can further prioritize bugs by moving the most important ones to the top of the column.

    Fix Immediately is for the most critical bugs; typically these need to be resolved with a day or two, and the software update may need to be delivered as a hotfix if the normal release cycle is too long.

    Fix Soon is for bugs that you definitely need to fix, but which are not super-critical.

    Deferred is for bugs that you are not likely to fix anytime soon. (If you don’t plan to fix a bug at all, move it to the Trash.)

  4. As each bug is picked up by a team member, move the card to In Progress, and assign the card to the team member: once someone’s face shows up on the card, it’s clear to everyone that the bug is being worked on, and by whom.
  5. As appropriate, use review processes to review and test the fix before moving it to Ready for Deployment.
  6. Use tags that make sense: we have set up some sample tags for this template; if they don’t make sense, use whatever tags will work best for your team! (There’s a short video on how tags work, attached to this card.)

How we manage our Bugs Backlog

Talk to old-timers at Microsoft, and they will wax nostalgic about Windows Server 2003, which many of the old hands describe as the best Windows OS ever built. It was launched with over 25,000 known bugs.

Which just goes to show: not all bugs need to be fixed right away.

Here at Kerika we have come up with a simple prioritization scheme for bugs; here’s what our board for handling server-related bugs looks like:

How we prioritize errors
How we prioritize errors (click to enlarge)

This particular board only deals with exceptions logged on our servers; these are Java exceptions, so the cards may seem obscure in their titles, but the process by which we handle bugs may nonetheless be of interest to others:

Every new exception goes into a To be Prioritized column as a new card. Typically, the card’s title includes the key element of the bug – in this case, the bit of code that threw the exception – and the card’s details contain the full stack trace.

Sometimes, a single exception may manifest itself with multiple code paths, each with its own stack trace, in which case we gather all these stack traces into a single Google Docs file which is then attached to the card.

With server exceptions, a full stack trace is usually sufficient for debugging purposes, but for UI bugs the card details would contain the steps needed to reproduce the bug (i.e. the “Repro Steps”).

New server exceptions are found essentially randomly, with several exceptions being noted in some days and none in other days.

For this reason, logging the bugs is a separate process from prioritizing them: you wouldn’t want to disturb your developers on a daily basis, by asking them to look at any new exceptions they are found, unless the exceptions point to some obviously serious errors. Most of the time the exceptions are benign, and perhaps annoying, rather than life-threatening, so we ask the developers to examine and prioritize bugs from the To be Prioritized column only as they periodically come up for air after having tackled some bugs.

Each bug is examined and classified as either High Priority or Ignore for Now.

Note that we don’t bother with a Medium Priority, or, worse yet, multiple levels of priorities (e.g. Priority 1, Priority 2, Priority 3…). There really isn’t any point to having more than two buckets in which to place all bugs: it’s either worth fixing soon, or not worth fixing at all.

The rationale for our thinking is simple: if a bug doesn’t result in any significant harm, it can usually be ignored quite safely. We do about 30 cards of new development per week (!), which means we add new features and refactor our existing code at a very rapid rate. In an environment characterized by rapid development, there isn’t any point in chasing after medium- or low-priority bugs because the code could change in ways that make these bugs irrelevant very quickly.

Beyond this simple classification, we also use color coding, sparingly, to highlight related bugs. Color coding is a feature of Kerika, of course, but it is one of those features that needs to be used as little as possible, in order to gain the greatest benefit. A board where every card is color-coded will be a technicolor mess.

In our scheme of color coding, bugs are considered “related” if they are in the same general area of code, which provides an incentive for the developer to fix both bugs at the same time since the biggest cost of fixing a bug is the context switch needed for a developer to dive into some new part of a very large code base. (And we are talking about hundreds of thousands of lines of code that make up Kerika…)

So, that’s the simple methodology we have adopted for tracking, triaging, and fixing bugs.

What’s your approach?

A great new Search feature

We updated Kerika today with a great new Search feature that lets you find anything you want, across every card, canvas and project board, across your entire Kerika world!

There’s a short (1:13) video to our YouTube channel that provides a good overview:

Search works across your entire Kerika world: every project board and template to which you have access. This includes projects where you are part of the team, of course, but it also includes public projects created by other folks, like the Foundation for Common Good in the UK, and the transnational WIKISPEED project.

Basic Search will work for most people, most of the time, but we have also built a very powerful Advanced Search feature that lets you zoom in any card on any board or template, using a variety of criteria.

Here’s an example of Basic Search:

Example of basic search
Example of basic search

The most likely (top-ranked) item is shown at the top of the list, and is automatically selected so that you can quickly go to it if you are feeling lucky 😉

For each item that matched your search, Kerika provides a ton of useful metadata:

  • It tells you the name of the card, project or template that matched. (In the example above, it is Identify key players.)
  • If the match was on a card, it tells you the name of the project (or template) board on which the card is located, and the name of the column where the card is located. (In the example above, it is Kerika pilot at Babson College.)
  • It shows a small snippet of the search match, so you can decide whether it is what you were looking for.
  • It even tells you what attribute (aspect) of the card matched your search. (In the example above, the card matched on some text within a canvas that was attached to the card.)

If you want to really zoom in on a particular piece of information, use the Advanced Search feature:

Accessing Advanced Search
Accessing Advanced Search

The first step towards zooming in is to narrow your search, by focusing on project names, template names, or individual cards:

Accessing Advanced Search
Focusing your Advanced Search
Focusing your Advanced Search

If you are searching for specific cards, you can further narrow your search to focus on titles, descriptions, chat, attachments, people, status, color, and tags:

Options for searching for cards
Options for searching for cards

Searching by different aspects (or facets) can give very different results, as this composite of three searches shows (click on image to enlarge):

Searching by facets
Searching by facets (Click to enlarge)

Other options include searching by people; here, for example, we are trying to find all the cards that are assigned to a specific person:

Searching for People
Searching for People

Any combination of facets is possible: for example, you could search for all cards assigned to someone that are waiting for review.

So, that’s Search in Kerika, the only task board designed specially for distributed teams!