With our latest version, we will be using OAuth 2.0 uniformly across all the ways you could sign up for Kerika:
As a regular Google user, e.g. someone who uses a Gmail address to sign up at kerika.com
As a Google Apps for Business user, e.g. someone who has the premium (paid) version of Google Apps, and signs up at kerika.com or through the Google Apps Marketplace.
As a free or premium user of Box, who signs up at kerika.com or through the Box App Store.
Across all these, we are now using OAuth 2.0: the more modern, robust implementation of OAuth which lets you sign into Kerika using a Google or Box ID, without Kerika ever seeing your password!
(Background: while we were using OAuth 2.0 for people who signed up directly at Kerika.com, we had OAuth 1.0 in place for people who signed up through the Google Apps Marketplace, and we needed to make every pathway consistently work with OAuth 2.0 and completely get rid of OAuth 1.0)
This new version will affect all premium users of Google Apps:
With the old (OAuth 1.0) integration with Google, it was possible for individual users who had the premium version of Google Apps to sign up for Kerika.
With the new (OAuth 2.0) integration, the Google Apps Administrator for the domain (i.e. your company) to authorize Kerika for the entire domain.
In other words, if you are a premium user of Google Apps, your Google Apps Admin — typically someone in your IT department — will need to authorize Kerika for your domain before you can use Kerika.
This will affect you even if you are an existing user of Kerika.
The good news is that once your Google Apps Admin authorizes Kerika for your company’s domain, it won’t be necessary for individual users to authorize Kerika any more: it becomes much easier for your colleagues to sign up.
OK, so our website has long stressed the word “unlimited”, and maybe that’s not such a great idea…
Most people have boards with a few dozen cards.
Some folks have boards with a couple of hundred cards.
Very few people have boards with up to 1,000 cards.
It turned out that one of our users had a board with nearly 4,200 cards, of which over 4,000 were in the Trash.
And that’s not good! A board with several thousand cards on it is going to take a long time to load, because each card has many different attributes to it: details, chat, assignments, status, history, etc.
And when someone with a very large board uses Kerika, this can cause very unexpected loads on the servers, particularly in terms of network I/O and CPU utilization.
This is what it looks like when someone suddenly opens a board with thousands of cards on it:
Most of the time, boards get very big because they are very old: stuff piles up in the Done column, or, as in this case, in the Trash column.
Having very large boards can impact performance: unlike, say, email which you may be accustomed to leaving piled up in your Inbox for years on end, Kerika’s cards are “live object”: even when a card is in the Done or Trash columns, it is constantly listening for updates from the server, because it could be moved out of Done or Trash at any time by someone on the team, or have some of it’s attributes changed.
For example, even though a card is “Done” or “Trashed”, it could have its details updated, or new chat added to it.
This is different from email messages, which are essentially “dead objects”: once you get an email and read it, it doesn’t update after that, so it can sit for years in your Inbox without trying to get fresh updates from the mail server.
So, when you have 4,200 cards on a single board, you have that many live objects trying to get updates from the server at the same time, and that’s not good for your browser or our server!
(Imagine your laptop trying to read and display 4,200 emails at the same time, and you will get an idea of the problem…)
Having very large boards is not a good idea from a workflow or process management perspective, and so perhaps Kerika needs to do something about it: we need to think about how we can help our users improve their workflow, while also avoiding these CPU spikes.
A couple of ideas that we are considering:
Start warning users when their boards are getting too big.
If boards hit some threshold values (which we have yet to figure out, maybe it’s 1,000 cards?) force the user to reconfigure their board so they don’t affect the quality of the service for everyone.
There are several sections in here: at the top is the Name and Description of the project:
Name and Description
The Description is a new attribute of Kerika’s boards: it lets you provide context about the project that can help orient new team members, and it can also help with your Searches in the future.
It tells you when the board was first created, and by whom.
It tells you when the board was last updated, and by whom.
And for Task Boards and Scrum Boards it tells you how many cards are done, and how many remain.
Since each card typically represents a work item, this is a quick way to find out how much work remains on a board, without having to count up all the cards in each column.
For Task Boards and Scrum Boards, this view also shows you how many cards are due today, due tomorrow, and overdue.
And for Scrum Boards, it shows you how many cards are in the Backlog that you are using, so you get a sense for how far along you are with the overall project, not just the current Sprint.
All Kerika Task Boards and Scrum Boards now have support for Work-In-Progress Limits: these can be turned on or off by the Project Leader or Account Owner:
Task Boards and Scrum Boards also have a new auto-numbering feature that can help you manage very large boards, e.g. if you are using Kerika for an internal Help Desk.
We are sometimes asked (usually by our more techie users) whether Kerika has a published API.
The short answer is “No”; the longer answer is “Not yet.”
We do have a server API, of course, that the Kerika front-end client application itself uses, but it is a very proprietary and non-standard API at present.
This is largely because of an early decision we made to use CometD for our real-time client-server communications.
CometD is a form of a long-poll architecture, but our implementation, unfortunately, is not very standard, in part because we built an “API generator” a long time ago that allows us to create new APIs fairly quickly using metadata descriptions of the desired features.
This was helpful when we were first getting started, but, quite honestly, it isn’t an approach that makes a lot of sense any more and we have migrated away from using that API generator.
But, because of our history/legacy code, we currently have a mix of auto-generated APIs and newer API, and this isn’t really something that we want to publish and support for external third-party development.
We plan to redo our API this year to make it more standard and easier for third-party developers to use, at which point we will publish it and start encouraging more platform development around Kerika.
We often get asked if Kerika has an integration with Git. The short answer is “No”, but the longer answer is more nuanced…
We use Git ourselves for managing our own source code and other software assets.
Git was designed from the git go (ha!) to be used by distributed teams, having originated with the Linux kernel team, perhaps the most important distributed team in the whole world, so it made perfect sense for us to use it: it works across operating systems, and a number of simple GUIs are now available for managing your various source-code branches.
We simply embed the git references within cards on our project boards: sometimes in the chat conversation attached to a card, but more often within the card’s details.
Here’s an actual example of a bug that we fixed recently:
Example of Git integration
We use multiple Git branches at the same time, because we put every individual feature into a separate branch.
That’s not a fixed rule within Git itself; it’s just our own team’s practice, since it makes it easier for us to stick with a 2-week Sprint cycle: at the end of every 2 weeks we can see which features are complete, and pull these git branches together to build a new release.
So while Kerika doesn’t have a direct integration with Git, it’s pretty easy to use Kerika alongside Git, or other source management systems.
One of our users wrote in last night with this great story, which we wanted to share with you…
I did a one hour webinar for the software company (Software AG) that we develop all of our software with as they were impressed with the way we were using their software development environment (NaturalOne).
I threw a little Kerika spice into my presentation as it has become such an important part of our development environment and I actually used it to prepare my presentation.
Instead of preparing the presentation by myself I used a Kerika project and had my software developers contribute cards and instructions in the areas that they specialized.
While I was doing a live presentation I was referring to the cards on my other monitor and swiping them to the ‘Done’ column as I completed them.
I know you like to hear stories about how people use your software and this worked very well for this presentation. It was recorded and I will send you a link to it once it is published. It might put you to sleep at night, except for the Kerika part.
Here at Kerika, we often get asked how we do Scrum as a distributed team.
Here’s the model we have evolved, which works for us mainly because we are the very essence of a distributed Agile team: we have people working together on the same product from locations that are 10,000 miles apart!
And this means that we are the most enthusiastic consumers of our products: we use Kerika to manage every part of our business and we only build what we would ourselves love to use.
Here’s the basic outline of our Scrum model:
Kerika’s model for 2-week Sprints
Each Sprint is 2 weeks long: that that works well for us; other folks might find that 3 weeks or 4 weeks i better. Pick what works for you.
Each Sprint begins with Sprint Planning, where the Scrum Team gets together with the Product Owner to decide which cards will be pull from our main Product Backlog into the Sprint Backlog.
Each Sprint is organized as a separate Scrum Board: this makes it really easy for us to concentrate upon needs to get delivered in that particular Sprint, without getting distracted by what was done in the past or what remains to be done.
And Kerika makes it really easy to pull cards (literally!) from the Backlog onto a Scrum Board, and then hide the Backlog from view so it doesn’t distract the Team while the Sprint is underway.
Half-way the Sprint, at the end of the first week, we do a gut-check: does the Sprint look like it is going reasonably well? We don’t ask if it is going perfectly: almost no Sprint does; what we are looking for is any indication that the Sprint is going to severely under-deliver in terms of the Team’s commitments to the Product Owner.
We could do these gut-checks every day during our Daily Standups, but in the first part of a Sprint cycle these can often give us false positives: it’s easy to tell early on if a Sprint is going to be disastrous, but it’s hard to tell for sure that it is actually going to end well. But about midway through the Sprint we start to have a more reliable sense for how things may turn out.
In keeping with the Scrum model, our goal is to complete a potentially shippable set of features and bug fixes with each Sprint, although this doesn’t necessarily mean that we will always ship what gets built after each Sprint. (More on that later.)
For each feature or bug, however large or small, we make sure that we have design and testing baked into the process:
An analysis document is prepared and attached to the card, either as a Google Doc or as Box document. (We had been using Kerika+Google exclusively for years, but have recently switched to Kerika+Box since we completed our Box integration.)
The document is often just a few paragraphs long, because we always take cards representing large features (or other big work items) and break them up into smaller cards, so that no card is likely to take more than a day’s work. Kerika makes it really easy to link cards together, so it’s easy to trace work across multiple cards.
For bugs, the attached document describes the expected behavior, the actual behavior, and the root cause analysis. Very frequently, screenshots showing the bugs are attached to the cards.
For new features, several documents may be attached, all quite small: there may be a high-level analysis document and a separate low-level design document.
For all features and bugs, we do test planning at the time we take on the work: for back-end (server) work we rely primarily on JUnit for writing automated tests; for front-end (UI) work we have found that automated testing is not very cost-effective, and instead rely more on manual testing. The key is to be as “test-driven” in our development as possible.
There are several benefits from doing formal planning, which some folks seem to view as being antithetical to an Agile model:
It helps find holes in the original requirements or UI design: good technical analysis finds all the edge cases that are overlooked when a new feature is being conceptualized.
It helps ensure that requirements are properly interpreted by the Team: the back-and-forth of analysis and reviewing the requirement helps ensure that the Product Owner and the Team are in synch on what needs to get done, which is especially important for new features, of course, but can also be important to understand the severity and priority of bugs.
It deliberately slows down the development pace to the “true” pace, by ensuring that time and effort for testing, especially the development of automated tests, is properly accounted for. Without this, it’s easy for a team to quickly hack new features, which is great at first but leads to unmaintainable and unstable code very soon.
At the end of the 2-week cycle, the Team prepares to end the Sprint…
We like to talk about Sprints as “buses”: a bus comes by on a regular schedule, and if you are ready and waiting at the bus stop, you can get on the bus.
But if you are not ready when the bus comes along, you are going to have to wait for the next bus, which thankfully does come by on a regular 2-week schedule.
This metaphor helps the Team understand that Sprints are time-boxed, not feature-boxed: in other words, at the end of every 2 weeks a Sprint will end, regardless of whether a feature is complete or not. If the feature is complete, it catches the bus; otherwise it will have to wait for the next bus.
And here’s where the Kerika team differs from many other Scrum teams, particularly those that don’t consume their own products:
At the end of each Sprint, we do the normal Sprint Retrospective and Show & Tell for the Product Owner.
But, we also then take the output of the Sprint and deploy it to our test environment.
Our test environment is the one we actually use on a daily basis: we don’t use the production environment as often, preferring to risk all of our work by taking the latest/greatest version of the software on the test environment.
This forces us to use our newest software for real: for actual business use, which is a much higher bar to pass than any ordinary testing or QA, because actual business use places a higher premium on usability than regular QA can achieve.
(And, in fact, there have been instances where we have built features that passed testing, but were rejected by the team as unusable and never released.)
This is illustrated above: the version of Kerika that’s built in Sprint 1 is used by the team to work on Sprint 2.
This is where the rubber meets the road: the Kerika Team has to build Sprint 2, while using what was built in the previous Sprint. If it isn’t good enough, it gets rejected.
At the end of Sprint 2, we will release the output of Sprint 1 to production. By this time it will have been used in a real sense by the Kerika Team for at least 2 weeks, post regular QA, and we will have a high confidence that the new features and bug fixes are solid and truly usable.
We could summarize our model by saying that our production releases effectively lag our Sprint output by one Sprint, which gives us the change to “eat our own dogfood” before we offer it to anyone else.
Remember: you don’t need an app to use Kerika on iPads: you can simply use Safari or Chrome — just go to to kerika.com, and login just like you would on a desktop.
Kerika on iPad
What’s great about building a pure HTML5 software like Kerika is that many of these improvements are also going to improve the user experience on desktops and laptops.
Here’s the laundry list:
Big changes:
You can add photos from your iPad to cards: you can take existing images from your photo library, or simply take a picture on the go and add it to a card.
We worked out a bunch of quirks related to Internet Explorer, which, unfortunately, remains sui generis when it comes to browsers.
In general, Kerika is now a lot smarter about dealing with laptops that have both mouse and touch interfaces.
We have improved performance and responsiveness, across the board.
Usability improvements:
We have redesigned our “Max Canvas” view so that it provides the most useful display, when you need the most space available to view a large board. In particular, you can now access Search even when you are in the Max Canvas view.
If a column is partially hidden, e.g. at the left- or right-edge of a Task Board or Scrum Board, clicking on the “+New Card” button at the bottom of the column will make the entire column slide into view, so you can clearly see what you are typing.
The Yes/No confirmation buttons on the Workflow dialog have been resized, so they are easier to press (unambiguously) with a finger on a tablet. Which, of course, improves usability for laptop users as well, in keeping with Fitt’s Law.
On a related note, we rescaled the calendar control used for setting due dates on cards, to make it easier to use with a finger (without making a mistake).
It’s easier to scroll through a long list of attachments on a card without accidentally dragging them with your finger.
The user interface makes it clearer how you can slide your view of a board, by swiping.
The panning motion, when you swipe left/right, is smoother.
Frequently, card history can take more than a few seconds to load if the tablet is slow or the wireless connection is slow: if this happens, the user sees an indication that the system is fetching the history.
Particularly on tablets, it’s easier to scroll down through long card details.
We have added a subtle animation on drop-down dialogs (e.g. for Workflow, Chat, Tags, etc.) to help people understand how these work.
Bugs fixed:
On iPad, it’s easier to edit text: the cursor shows correctly when you press and hold your finger, bringing up the “magnifying glass” that lets you move the cursor to a specific character.
The “hint text” shown on text boxes, e.g. “Enter the card’s description…” won’t get included when you copy/paste from the tablet’s clipboard.
A one-second delay in showing the list of available colors, for setting the color of a card, has been eliminated. (Yes, we care about one second delays…)
A one-second delay in showing the Tab Overflow button — the button that appears to the right-edge of all your open project tabs when there are too many tabs to display — has been fixed.
It was difficult to select a name from the list of auto-completed suggestions presented to you when you want to add someone to a project’s team. That’s been fixed.
A bug related to selecting the colors at the bottom of the list of available colors has been fixed.
If you tried to change the curve of a line on a Whiteboard or canvas, a bug that caused shadows to show up has been fixed.
A bug related to how the text box toolbar was displaying (the buttons for this were showing up in an untidy way if there wasn’t enough space) has been fixed.
On canvases, the thumbnail images of some files were showing up stretched when viewed in Safari, although they were fine when viewed using the Chrome browser; this has been fixed.
Also on canvases, it’s easier to swipe across the canvas without moving stuff accidentally.
When you are using an iPad in portrait mode (i.e. holding it vertically), card details show up properly centered.
What remains:
A ton of work on Android, unfortunately… Android tablets vary so much in terms of processor capability that even the same browser, e.g. Chrome, can behave very differently on different Android tablets & even tablets from the same manufacturer.
Some Android tablets will work better, as a result of all this work we have done, but we can’t yet guarantee that all of them will work perfectly.
There’s a similar, albeit smaller, challenge with Windows Surface machines
Windows laptops and desktops generally work fine, and so do “convertibles” (i.e. dual-screen machines where you can use the mouse or touch the screen), but Windows Surface is still causing some issues because of weirdness within Internet Explorer.
We got an email this morning from a user that we decided to answer here, because the topic is relevant to many of our old users…
We are wondering what the differences between Box vs Google are going to be. Also, if we move over to a Kerika+Box account, will we have to rebuild what we have set up in Kerika+Google?
To answer the first question: the Kerika user interface is the same, whether you use Kerika+Box or Kerika+Google.
And, we fully intend to keep the user interface the same across these two cloud storage platforms — and any others that we might support in the future.
That said, the Kerika user experience, which is more than just the user interface, is a little different due to the quirks of Box vs. Google.
For example, Box makes it really easy to sign up as a new user, and keep your old email account. You can do that with Google, too, but it’s a lot more cumbersome.
Box also works really well with Microsoft Office files: Box doesn’t try to convert your files into it’s own proprietary format, i.e. it doesn’t have its version of Google Docs, so if you like working with Microsoft Office, Kerika+Box is probably the better choice.
(Note: it’s possible to use Kerika+Google and not have your files converted to Google Docs, by setting a user preference, but that kind of misses the point of using Kerika+Google in the first place…)
If you like to view and edit your files right in the browser, then Kerika+Google is the better choice because Google Docs is getting better all the time.
For both Kerika+Google and Kerika+Box, we try to make sure all your Kerika-related files are neatly stored within your own cloud platform, but that’s a little better on Kerika+Google than with Kerika+Box:
Google allows Kerika to create as many nested folders as we need, which means that you only see a top-level folder called “Kerika.com” when you view your Google Drive, and all your projects, across all the accounts you work with, are all stored inside here.
Box doesn’t allow us to create nested folders in the same way, so you will see a lot more top-level folders in your Box account as your Kerika collaboration network grows.
So, the same user interface for both Kerika+Google and Kerika+Box, but a slightly different user experience with pros and cons for both Google and Box.
And the user interface will remain the same in the future: we have no intention of adding features that will only work with Google or Box — only features that will work well with both.
Now, for the second question: if you create a new Kerika+Box account, you will need to create new projects in this account because it is not connected in any way to your Kerika+Google account.
This may be a bummer for some of our old users who have a lot of projects built up using their Kerika+Google accounts, and now want to switch over to using Kerika+Box.
The reason this limitation exists is that the underlying cloud platforms are completely different, and come from two companies that are competing with each other rather than collaborating in any way.
This makes is impossible for us to move content from a Kerika+Google account over to a new Kerika+Box account, even if they are owned by the same user, since even if we tried to move over all the cards, boards and canvases, we wouldn’t be able to automatically move over any related files.